#pragma once

#include "Includes.h"
#include "CUserCmd.h"
#include "GameUtilities.h"

class AutoPistol
{
public:
	bool Active;
public:
	void Init();
	void Enable();
	void Disable();
	void Set(bool Active);
	void Compute(CUserCmd* Cmd);
};

extern AutoPistol g_pAutoPistol;